The "Weapon System Base" Plugin provides you with some very basic and useful classes and features to create your own Weapon System for a UE4 game. You'll find base classes for WeaponTypes, Weapons, Projectiles as well as hitable character and actor base classes, a floatable healthbar and also a dissolving material that you can use to destroy an actor on death. Just derive from the base classes and adjust the settings like Damage-Factor, Projectile-Speed, Ammo Count in inventory, Ammo Count in Clip, Clip Size, Firing Sound, Impact Sound, Impact Particle Effect, etc ... I strongly recommend you to download the sample project at "" to see how the Weapon System works and is implemented in a real game project.
My latest Projects
Developing high end solutions for demanding project requirements.
Latest projects by Kim Hauser
Here you have an overview of my latest publicly available projects. Please check the linked articles to download the end products or the source code of the projects. Most of the sources of the projects are available on Github.com. If you are looking for more and a bit older projects of mine please scroll down to the bottom or visit kimhauser.ch and click on projects in the menu.
More projects
More projects by Kim Hauser
The projects listed on this page are only a small subset of all my public available software projects. If you want to see more of my work done I'd recommend you to also check-out the following locations for a broader impression about my software projects done during the past years.- Older projects on kimhauser.ch
- Source code on GitHub.com
- Projects on CodeProject.com
- My videos on Youtube.com